|Class||Air Superiority Fighter|
|Variant(s)||EF-101B Electric Voodoo|
|Armor||Front 0 / Side 0 / Rear 0 / Top 0|
|Fuel Capacity||3000 L|
|Type||Airborne, Mechanized, Armored, Motorized, Support|
|AAM||AIM-4D Falcon (IR)|
The CF-101B Voodoo is an air superiority fighter for Canada, introduced in Wargame: Red Dragon.
The McDonnell CF-101B Voodoo is a twin-engine, two-seat, supersonic interceptor based on the McDonnell F-101 Voodoo "Penetration Fighter," first flown in 1954. It was introduced to Canadian Forces inventories in 1961 as a replacement for the CF-100 Canuck after the collapse of the CF-105 Arrow project. The CF-101 could carry the AIR-2A Genie aerial nuclear rocket or the AIM-4D Falcon Air-to-Air missile. The CF-101B carried no internal cannon.
The CF-101B Voodoo is an inexpensive Air Superiority Fighter available to Canadian and NATO-allied decks. At 50 points per aircraft, it is one of the cheapest NATO fighters available. It carries no ECM and no internal cannon. Although inexpensive and vulnerable to fighters with either long- or short-range missile compliments, as well as SAMs, with its 45 points cost, the CF-101B provides a fast fighter (900km/h) which can get to the engagement area quickly. It carries four AIM-4D Falcon missiles, which have poor range and accuracy, but which are fire and forget, and have decent power (rated 5). The CF-101B also has a surprisingly good turning radius, and the type is a good inexpensive option for dealing with helicopters, or non-maneuvering strike aircraft. With high availability, it's possible to have 8 elite voodoo with 2 cards. Thanks to the low cost and veterancy it can be used to swarm high-end ASF or suicide attack expensive Helicopters.
|Type||AAM||No Weapon||No Weapon|
|Caliber||Infrared AoE, F&F|
|Range|| Ground = N/A m|
Helicopters = 1750 m
Airplanes = 3150 m
|Rate of fire||1 s r/min|