In this gamemode, you will have to control Victory Sectors located on the map by sending armed units in them, until the victory conditions are fully satisfied. There is no Scoring System related to the destruction of enemy units, only controlling a specific number of "Victory Sectors" will grant you victory. In the meantime, you will have to put Command Vehicles on the calssic Zones in order to earn Command Points as in Destruction and Economy game modes.
The Conquest game mode in Wargame: AirLand Battle despite wearing the same name as the map control game mode in Wargame: European Escalation, is derived from the Economy game mode. The main difference is the way the income is handled.
In ALB's Conquest both opposing sides start with the same amount of Command Points, and receive a constant and equal income of Command Points throughout the game. Zones reward the controlling side with accumulating Victory Points (VPs) instead of additional Command Points. A game is won when a side reaches the pre-set VP target, or when a side has a VP lead as the maximum time allowed for the game runs out. As in all other game modes, eliminating every enemy command unit on the map instantly wins the game.
Compared to the other game modes in ALB, Conquest puts a much bigger emphasis on rapidly establishing control of the dominating terrain features on the battlefield, while force protection is much less important.