The F-16A Block 15 is a single-engine, single seat supersonic multirole fighter developed by General Dynamics for the United States Air Force under the Lightweight Fighter Program. The Block 15 introduced large horizontal stabilizers with a 30% increase in surface area, two hardpoints added to the chin inlet, an improved Westinghouse APG-66(V)2 radar, and increased capacity for its under-wing hardpoints. Some 983 of the type were produced over a 14-year timespan.
The F-16A Block 15 is a moderately priced air superiority fighter available to Denmark decks. It carries a pair for AIM-9M Sidewinder missiles, a pair of AIM-7M Sparrow missiles and an internal 20mm M61A1 Vulcan cannon. The Block 15 a good mix of weapons for its cost, able to engage enemy fighters and bombers at long range with the AIM-7M, and to effectively engage enemy helicopters with its accurate AIM-9M and Vulcan cannon. The major drawbacks of the Block 15 are its poor ECM and small missile compliment. Its poor ECM leaves the F-16A Block 15 vulnerable to long range SAMs and AAMs. Although the type carries both long and short range missiles, it only carries two of each, making it difficult to sustain air combat with more expensive threat fighters.
The F-16A Block 15 in Wargame: Red Dragon is a moderately priced air superiority fighter available to Denmark and BLUFOR decks. It carries the same loadout as in AirLand Battle, but has seen improvement to its ECM (30%). Its advantages and drawbacks are largely the same as in AirLand Battle, though the type is now much more survivable against long range SAMs and AAMs.