|F-4J Phantom II||F-4S Phantom II||F-4G Wild Weasel V|
|F-4J Phantom II|
|Class||Air Superiority Fighter|
|Variant(s)||F-4S Phantom II|
F-4G Wild Weasel V
|Armor||Front 0 / Side 0 / Rear 0 / Top 0|
|Air Detection||Very good|
|Fuel Capacity||6000 L|
|Type||Marines, Airborne, Mechanized, Armored, Motorized, Support|
|AAM||AIM-9F Sidewinder (IR)|
|AAM||AIM-7E Sparrow (Radar)|
The F-4J Phantom II is one of the many multirole combat available to the United States, and was introduced in Wargame: AirLand Battle.
The F-4J Phantom II is the US Navy and USMC's second-generation Phantom following the F-4B (the C, D, and E were used by the USAF). It features newer engines (J79-GE-10) and improvements to its radar and fire control systems. The J variant was introduced in mid-1966 and saw extensive use by the USN and USMC during the Vietnam War. The F-4J, like all Phantom models until the "E", flew without an internal cannon. This was a disadvantage in dogfights against aircraft like the MiG-17 and MiG-21, since the Phantom aircrew had to keep their adversary outside of the minimum range of their AIM-9 Sidewinder to shoot him down. Nevertheless, the first Phantom aces of the Vietnam War flew the F-4J, and the gun-less F-4B, J, and N achieved a claimed 40 aerial victories for only 7 Phantoms lost to enemy aircraft.
The F-4J is a relatively inexpensive multi-role platform, and represents the baseline variant of the F-4 Phantom II available in-game. Carrying 4 napalm bombs and two AIM-9J Sidewinder missiles, the F-4J is useful especially to attack infantry in cover (such as a city or forest), to perform area denial, and to force vehicles out of cover. Its AIM-9 compliment also allows the F-4J to attack enemy helicopters.
The F-4J is not without its drawbacks. Its lack of a cannon leaves the F-4J highly vulnerable to enemy fighters, especially if it has fired its AIM-9 compliment. It does not have on-board ECM, nor a medium-range missile option, making it a prime target for enemy fighters and SAM sites. Its survivability comes largely from its speed; at 900km/h, the F-4J can get to its drop point and out quickly, without spending excessive time in the coverage of enemy Integrated Air Defense zones.
The F-4J Phantom II in Wargame: Red Dragon is a relatively inexpensive (75 point) Air Superiority fighter for NATO decks. It carries four AIM-9F Sidewinder missiles, and four AIM-7E Sparrow missiles, allowing the type to engage enemy fighters and strike aircraft at medium and close range. The AIM-9F compliment also allows the F-4J to attack helicopters. Unlike its configuration in AirLand Battle, the F-4J has received ECM for Red Dragon, though it is not particularly powerful (20%).
While the type is a a good low-cost option especially for interception of enemy strike aircraft, the F-4J has several drawbacks. The aircraft's lack of a gun leads to tactical inflexibility, and while it carries four of each missile type, the AIM-9F and AIM-7E have poor accuracy and maneuverability, making them less than ideal for countering enemy fighters.