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F/A-18A   F/A-18C   F/A-18E    

The F/A-18E Super Hornet is a United States Anti-Ship Aircraft available to NATO decks that first appeared in Wargame: Red Dragon.

History[]

The F/A-18E Super Hornet is a twin-engine, single seat multi-role fighter used by the US Navy and Royal Australian Air Force. It was developed as a low-risk, cost-effective replacement for the A-6 Intruder, following the end of the Cold War and collapse of the A-12 Avenger II program. The Super Hornet addressed the payload and range issues of the "Legacy" F/A-18 platform to be able to effectively fill the Medium Strike role that would be left by the Intruder upon its retirement. Starting in 1995, the F-14 Tomcat began filling this role, but it too was slated to be retired within the first decade of the 21st century. The Super Hornet, first flown in 1995, was introduced to the US Navy in 1999, and first saw combat in Operation Enduring Freedom in 2001 and by 2006 had transitioned to take over the air superiority and medium strike roles of the F-14 (and by extension, the A-6), the anti-submarine role of the S-3 Viking, and the refueling role provided by the KA-6D tanker.

Overview[]

The F/A-18E Super Hornet is a Naval anti-ship aircraft available to NATO decks with superb ECM, two AGM-84 Harpoon anti-ship missiles, six AIM-120A AMRAAM air-to-air missiles, and a 20mm M61A1 Vulcan cannon. The combination of top-end ECM, high speed, and Fire-and-Forget Harpoon missiles allows the F/A-18E to attack enemy ships with good efficiency. Its AMRAAM compliment allows the type to attack enemy aircraft at long range, providing self-escort en-route to its target. Finally, the Vulcan cannon gives the F/A-18E some tactical flexibility, to attack helicopters or strafe ground targets.

The chief drawbacks of the Super Hornet is its cost, and that it only carries two ASMs. At 180 points per aircraft, the Super Hornet is well worth sending multiple lower-cost or a single equal-cost Air Superiority fighter to attack, and provides significant victory point advantage to the enemy if it is lost. With only two ASMs, the Super Hornet's attack may be foiled by its target's CIWS, especially when attacking the more expensive command ships. Its ability to attack helicopters is lessened by the lack of a close-range missile, but given the aircraft's main anti-ship role, this shouldn't be too noticeable.

Weapons[]

Weapons WRD Icon M61A1 Vulcan WRD AGM-84 Harpoon WRD Icon AIM-120A
Type Vulcan Cannon ASM AAM
Name M61A1 Vulcan AGM-84 Harpoon AIM-120A AMRAAM
Caliber 20mm [AoE] Radar
[HEAT] [F&F] [SHIP]
Radar [AoE] [F&F]
Ammo x 564 x 2 x 6
Range Ground = 2100 m
Helicopters = 1575 m
This was first introduced in Wargame: AirLand Battle Airplanes = 2800 m
Ground = 5600 m
Helicopters = N/A m
This was first introduced in Wargame: AirLand Battle Airplanes = N/A m
Ground = N/A m
Helicopters = N/A m
This was first introduced in Wargame: AirLand Battle Airplanes = 7700 m
Accuracy 40% 65% 60%
Stabilizer 40% 65% 60%
AP Power N/A 80 N/A
HE Power 1 4 5
Suppression 92 N/A 200
Rate of fire 4028 r/min 1 s r/min 2 s r/min

Gallery[]

See also[]

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