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Gameicon WAB Gameicon WRD
EE
ALB
RD
Light Riflemen
Light Rifleman Portrait
Info
Nation Flag United States United States
Class Rifle Team
Variant(s) Light Riflemen '90
Cost 15 Supply
Specifications
Armor Front 0 / Side 0 / Rear 0 / Top 0
Icon WALB Strength 10
Icon WALB Training Regular
Size Very Small
Optics

Medium

Speed 25 km/h
Icon WALB Stealth Good
Icon WALB Year 1975
Icon WALB Type Marine, Airborne, Motorized, Support
Weapons
Assault Rifle M16 (5.56mm)
ATGM M47 Dragon (SACLOS)
LMG M240 (7.62mm)

The Light Riflemen are a new Infantry unit that was introduced in Wargame: AirLand Battle for the United States.

HistoryEdit

In Central European theater, most of the American infantry are mechanized to fight against the armored threat. Only the Berlin Brigade, 2-4th Infantry Battalion and Southern European Task Force's Airborne battalion are light infantry.

In the Northern Europe and Asian theather of conflict were the areas where most of the American Light Infantry Units were deployed. The 10th Mountain Division has contigiency to Norway. While units in the Pacific theather were mostly light infantry.

Overview Edit

Wargame: AirLand BattleEdit

Light Riflemen are available to all decks except for the Armored and Mechanized deck types. The main difference between them and normal Riflemen is that they carry the Dragon ATGM instead of the M72 LAW. They also carry the M240 in place of the M60, giving them slightly better accuracy.

Wargame: Red DragonEdit

In Wargame: Red Dragon, Light Riflemen '75 are a light infantry squad available to the United States. The difference between Light Riflemen '75 and Riflemen '75 is fairly significant: wield an M47 Dragon instead of an M72 LAW, carry an M240 instead of an M60, and are 5km/h faster. The Dragon gives them roughly three times the range of the M72, and is slightly more accurate, but is also less powerful with 10AP instead of 13AP; thus requires 2 hit to kill a vehicle with only 1 armor, and the reduced fire rate makes the unit useless in almost all situations, in deep forest m72 is better suited to take out vehicles because of the increased accuracy from the range scaling and the faster fire rate allow a faster second shot should the first miss or fail to kill the enemy vehicle, the light riflemen on the other hand, needs at least 2 shot to kill all but unarmored vehicles, since unarmored vehicles are all unarmed, killing them with 1 shot is irrelevant. For an armed APC and by extension armored, the M47 would required at least 2 shots to destroy it, after the first shot the long reload would give the enemy plenty of time to stun and to lower the morale of the team, significantly degrade the reload speed and accuracy, thus it's safe to say that light riflemen is outright incapable to kill any armed vehicles at close range. However, the M240 offers greater damage per second compared to the M60.

For an additional 10 deployment points, one can get the Light Riflemen '90, a variant of Light Riflemen with a much improved M47 Dragon but significantly lowered availability and still quite useless, considering that 20 points (30 with the cheapest transport) is the price of mid-end shock infantry, and the ATGM carried by the team is worse than average with low range and low AP.

Available transports Edit

Airland Battle

  • CH-47C Chinook
  • M35
  • M998 Humvee
  • UH-1H Huey
  • UH-60A Blackhawk

Red Dragon

  • M998 Humvee
  • UH-1H Huey
  • UH-60A Blackhawk
  • UH-1N Twin Huey

Weapon Edit

Weapons WRD Icon M16 WRD Icon M47 Dragon WRD Icon M240 LMG
Type Assault Rifle ATGM LMG
Name M16 M47 Dragon M240
Caliber 5.56mm SACLOS 7.62mm
Ammo x 1600 x 9 x 1500
Range Ground = 525 m
Helicopters = 525 m
Icon WALB Airplanes = N/A m
Ground = 1575 m
Helicopters = N/A m
Icon WALB Airplanes = N/A m
Ground = 875 m
Helicopters = 595 m
Icon WALB Airplanes = N/A m
Accuracy 30% 35% 40%
Icon WRD Stabilizer 15% N/A N/A
AP Power N/A 10 N/A
HE Power 1 N/A .5
Icon WALB Suppression 40 150 55
Rate of fire 150 r/min 5 sec r/min 428 r/min

GalleryEdit

TriviaEdit

  • "Light Infantry" is a bit of a misnomer; they are trained to move and fight without well established Logistics so the tendancy is to carry more of everything into combat-more food, more water, more ammo.

See AlsoEdit