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Each game of Wargame has a playable singleplayer mode, which is subdivided into several campaigns.

Wargame: European Escalation[]

The singleplayer story of Wargame: European Escalation takes place during the small conflict between the two Germanies which will eventually spark the 3rd World War, to the aftermath of a nuclear holocaust which wiped out most European cities. The solo mode in Wargame is divided into 4 Campaigns (aka Operations), which are: Brüder gegen Brüder, Dabrowski's Mazurka, ABLE ARCHER, and Wasteland. You play as the NATO in Brüder gegen Brüder, ABLE ARCHER, and Fatal Error while you play as the Warsaw Pact in Dabrowski's Mazurka and Wasteland.

Missions[]

The missions, in order, during the Single-Player campaign, will be listed here, and on a 'Missions' page template.

Brüder gegen Brüder[]

Dabrowski's Mazurka[]

ABLE ARCHER[]

Wasteland[]

Fatal Error[]

Wargame: AirLand Battle[]

In Airland Battle the storyline campaign abandoned for a dynamic campaign map. 4 different campaigns take place in Scandinavia. On the campaign map the player deploys brigades and regiments with deployment points similar to how the deployment on the tactical map. Strategic deployment points are given each day based on the strategic provinces held.In addition, the player (and AI) can call strategic actions like air strikes on enemy provinces to improve his chances of victory.

Units[]

Each campaign gives a player a small starting force, with reinforcements gradually arriving and becoming available for deployment. Available reinforcements can be deployed in any order, as long as the player has enough points. Battlegroups vary enormously in size and composition and range from small mobile commando regiments to elite tank brigades.

Morale and initiative are the two important unit characteristics on the strategic map.

  • Initiative measures how capable the unit is of mounting an offensive and affects the starting deployment points on the battle map. Initiative is lost after every battle, regardless of outcome. There is no extra penalty for having to fight with 0 initiative, although insufficient deployment points can significantly complicate things.
  • Morale is the will of the unit to fight. Morale directly affects how much losses the unit can take on the battle map to be defeated. Morale change after battle can be from +3 for total victory to -3 for total defeat. Draws at the end of battle give -1 morale to both sides. Morale is critical to unit survival. Units dropping to 0 morale are destroyed. Units suffering a defeat and dropping to 1 morale are routed and destroyed if forced to fight again.
  • R&R (rest and refit) is an order that can be given to any unit (and automatically issued to inactive units on the map. It restores 1 initiative and 1 morale over 1 day, providing the unit does not act(or get attacked) during the day. Since the campaigns are only a few days long, this option must be used sparingly.

Casualties Casualties sustained by units are permanent and persistent for the duration of the campaign.

Wargame: Red Dragon[]

In Red Dragon the story and gameplay of the campaign is largely the same as AirLand Battle albeit with things like the separation of Air and Land units into their own squadrons, the addition of Naval and the removal of Strategic Supports.

The story takes place either in the Korean Peninsula in Busan Pocket, the Island of Hong Kong in Pearl of the Orient, Japan in Climb Mount Narodnaïa or the Russian Far East in Bear vs. Dragon with an additional campaign released as a DLC that takes place during the Second Korean War

Battlegroups in Red Dragon are smaller in size compared to AirLand Battle, with units splitting into smaller units like Companies into the bigger units like Regiments and as mentioned before, Air units are now split from their battlegroups into their own squadrons, instead of being attached to each unit.

List of Wargame: Red Dragon Campaign includes[]

  • Busan Pocket: After a protest calling for Democracy in South Korea in 1987, the North Korean Army launches an invasion of Korea, in a surprise attack, and has managed to push the South Korean Army all to way to the Busan Pocket.
  • Bear vs. Dragon: After a series of events that arose tensions between the People's Republic of China and the USSR, war is on the horizon, poised to strike first, you take command of Chinese and North Korean troops to strike the port of Vladivostok in a deadly border conflict.
  • Pearl of the Orient: After negotiations over the British handover of Hong Kong between the UK and China fell apart, the PRC has decided to take the islands by force, opting to declare war on the UK in an invasion of Hong Kong, you take control of the British, Canadian and Australian task force sent to defend the islands until reinforcements can arrive in 10 days.
  • Climb Mount Naronadïa: For years after the end of the Second World War, the status of the Kuril Islands has poisoned Japanese-Soviet relations, after a re-militarization of Japan under the US, that had done little to warm up the Soviets. After a joint US-Japan naval exercise called "FleetEx '84" the Politburo was convinced it was a warm up to a full scale NATO invasion, the Soviet Union invades Japan in a preemptive strike. After the opening days of the Invasion you take command of Soviet Paratroopers, Marines, Army troops and Navy ships sent to Southern Japan in a strike to down from Osaka to Hiroshima to finally end the war once and for all...
  • The Second Korean War: After a coup in August, 1991. The Communist Party had wrestled back control of the Soviet Union from Mikhail Gorbachev and Boris Yeltsin, before they can dissolve the Soviet Union, however the same could not be said for the rest for the Warsaw Pact. With this however, the Soviet Union had struck up a relationship with its remaining Communist Allies in China and North Korea. After supplying the North Koreans with its most advance tanks and equipment, the US sends a Carrier task force led by the USS Enterprise to the Sea of Japan, as the world braces itself for the Second Korean War. You take command of the South Korean Army and USS Enterprise task force escorted by the JMSDF in the opening hours of the Invasion, then you would assume control of a UN led coalition in the counterattack to retake South Korea and eventually, the invasion of North Korea itself to settle this rivalry once and for all...

See also[]

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