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Stabilizer

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The stabilizer is an indicator for how accurate a vehicle's weapon is when firing on the move on certain land vehicles. Having none is probably about a 5% accuracy. It is a gamble. Wargame is all about luck, so it will happen that a non-stabilized T-62 will hit an enemy unit on the move inflicting a critical while a Leopard 2A4 will not hit 6 times in a row. This is possible but not the rule.

Most of the time you can more or less trust your accuracy stats. If you feel lucky don't care about it, if you want to ensure you hit on the move get something with a stabilizer. They got less meaningful since shells hitting the near vicinity damage the morale effectively neutralizing the enemy.

Stabilizers gives an idea of the unit’s accuracy on the move, compared with its base accuracy:

  • None means the vehicle has 5% chance to hit on the move, whatever its base accuracy.
  • Bad means the vehicle has an accuracy on the move halved from its base accuracy.
  • Normal means the vehicle has an accuracy on the move comprised between 50% & 75% of its base accuracy.
  • Good means the vehicle has an accuracy on the move comprised between 75% & 85% of its base accuracy.
  • Exceptional means the vehicle has an accuracy on the move of more than 85% of its base accuracy

In Wargame: AirLand Battle the values of None to Exceptional is the same, but Normal is changed to Medium, and Exceptional is changed to Very Good.

In Wargame: Red Dragon, the values of stabilizers have been changed to reflect percentages instead of words.

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